All-new slope/beach/altitude/sediment aware terrain texturing engine. Atmospheric profiles custom-tailored for each world. New UI animation framework. Faster-than-ever world loading. 30 bugs squashed, including a more reliable postfx stack. Any other reasons you might want to check out this release? Oh yes. The Jet.
New high-altitude terrain rendering system. Dune and Lucidar are back. Dozens of bugfixes. New sky maximization engine... We'll let the sunset speak for itself.
This Syn3h release steps up our atmospheric game, including a new volumetric lighting engine which can render crepuscular rays cast from vehicle headlamps. The new time-of-day system is also ready to show off, including time speed control and day-of-year-aware positioning of celestial bodies. Enjoy the pixel-perfect morning fog rising over Xylia's oceans, and improved underwater postfx stack. Dune and Lucidar have been temporarily hidden, but will be back in future releases.
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Syn3h Blog
June 2017
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